The final release of version 3 is now available!
Download from Dropbox
Changes from the beta include a number of bug fixes, better blushing effects, and new sound effects and music.
Development on v3 began way back in last December, but went on hiatus for a long time. Perhaps it was too daunting of a task to take on solo? And so, I'd like to thank our contributing artist Shadowless Twin for answering my call to help, which really helped motivate me and boost my productivity once again.
As well, thanks to Foxohki for dialog contributions and art QA. I'd also like to thank Coliser, Restrained Raptor, and Draco18s for technical consultation. Lots of programming, phew!
So, what's next? v3.1?
There's no shortage of ideas. Minor releases (eg 3.1, 3.2, etc) will include new features and general improvements. Major releases (4.0, 5.0, etc) will feature new animation classes.
What is an animation class?
An animation class is one particular series of animations that can be shared by pokemon of a similar size and shape. For example, v3 has one animation class, which I refer to as "medium quads: cowgirl position" (quads as in four legged ferals).
v4,0 will add the animation class "large quads: missionary", with the current candidates being Liepard and Absol.
But, that'll take some time to finish. In the meantime, what can we look forward to in v3.1? The main feature it will bring is after sex animations. Other ideas for v3.1 include:
- additional dialog subjects, such as recognizing if they're the first one picked, or if they're getting "sloppy seconds".
- pokemon.xml. This data file will contain behavior information for each pokemon, which will regulate some things, such as bias towards slow vs fast animations, blushing, drooling and panting behavior, arousal sensitivity, etc. This will give each pokemon more individuality.
- more cum stuff of some description. I have a lot of ideas in this department.
- lighting the fireplace in the background + lighting effects
There are many more ideas, but those will be saved for future releases. Feel free to post your own suggestions in the comments!
And finally, the door is still open for any artists and animators who would like to help out in some way!