Thursday, November 2, 2023

My new content

If you googled me and are trying to find my new content, you'll find it on e6ai: https://e6ai.net/posts?tags=terraraptor.

I also run and operate the Furry Diffusion server. There's around 28k other users on there at the time of this post, come on by if you want hundreds of thousands of lewds posted there.

Friday, January 12, 2018

It has come to my attention...

...that quite a few people are still coming here. Nearly 500 hits per day, actually... despite how long it has been since my last update.

Just to set the record straight and offer some closure:

1.) I am not working on POW at the moment. With the death of flash as a technology, it feels like a waste of time to continue developing with it (also flash it just annoying in general, from a dev point of view!).

2.) My patreon has been inactive as of the last update of POW. For the sake of transparency, at the end, POW ended up making around $600 in total. I never set out to make any real revenue with POW, it was more like just a tip jar thing.

3.) The source code has been released long ago. I occasionally get word from people on discord that they've adopted it and are working on doing something with it. As for whether or not anything ever becomes of it, I couldn't tell you. You can sometimes see me lurking around the Feral Pokeporn Server.

4.) My creative outlet has been in professional pursuits this past year. Things I can't really talk about in a place like this, I'm sure you understand ;) I will say I'm pretty fluent with unity now-a-days though, and I've entertained the idea of doing something adult with it someday if I found the inspiration.

Thursday, June 8, 2017

A small update

I've posted some updated scattered here and there - in comments, on discord, other websites, etc - but seems I forgot the main source... here!

This will be a small post: I been getting help from a member of the community, now that POW's source code is out there, on modernizing and overhauling the code. Without divulging too much about said helper's personal life, he's dealing with some health issues at the moment, which obviously take priority. Not much else to say on that, but worse case scenario, it's back to square one again.

Saturday, April 15, 2017

Source code release

Fancy yourself a flash developer, or just want to poke around under the hood and see what you can do? By all means, have at it, because the raw .FLA files for POW are now available.

These files were originally made available to put some new eyes on the code and see what could be done, but I figure, what the hey, just put it out in the wild. Considering you can just decompile .swf files, there's little reason to try and hold back the source code from people who want to play around with it. Have fun!

And hey... if you do anything cool, let me know, I'd love to see ;)

https://github.com/TerraRaptor/POW/releases

Thursday, March 23, 2017

The open source idea was a mistake

So, half a year has passed since I decided to take a bite that was too big to chew. I learned the hard way that trying to convert a big project to a new coding standard is way harder than just building something from scratch.

If there's any AS3 wizards out there, which is a rarity these days (it's basically a dialect of javascript), perhaps I could enlist some community volunteer work to take over the conversion efforts.

Alternatively, I'm strongly consider starting up a new project called TerraRaptor's Animations Platform... TRAP! This would be a new flash platform built on more professional and modern coding techniques, and I would then just port the animations over to it. But it probably would lack some of the fancy interface stuff (like the breeder selection screen and the pokedex). But I dunno how important any of that stuff is to people. Ehhh so basically just a "more porn, less bullshit" gallery.

It'd also have non-pokemon stuff that I may be interested in animating some day. Thoughts?

On an unrelated sidenote, I'd like to plug the newly created Feral Pokemon Porn discord channel. It's not mine, but you can find me there :)

Saturday, November 19, 2016

PSA: Modding Confirmed Broken

Just a quick post for those of you who may end up here seeking help with POW's modding functionality... yeah it doesn't appear to be working. I've spent the past few hours now trying to figure out what's going on with it.

It's not just the latest version, but older versions as well, which makes me think the problem has something to do with a recent flash update, or browser update in how it handles its local security (flash is notoriously insecure, after all).

It will work, however, if you play the flash directly within the flash player instead of through the browser.

I don't have any leads as to what the problem is exactly, so most likely I would just need to rewrite that whole system using some other technique, which may as well be part of the v5 code rewrite.

I'm sure many of you have been wondering when v5 is expected, but I don't have any good news to share on that. Life has taken me off course from creative developments these past few months, but I expect to return to POW sooner or later for another wave of lewd fun n' progress.

- Tera

Tuesday, September 13, 2016

Pokemon Off White to become open source

I think it's about time for POW to "grow up" and become more than what it currently it by going open source. For version 5, I have been working towards this goal. While I've wanted to go open source for awhile now, the way POW is structured is unsuitable for public involvement, due to how messy and amateur it is. It is the byproduct of a learning experience.

As I've been working on that new game I mentioned a few posts ago, I've learned the joys of programming in a more proper method, and now, coming back to work on POW, it's irritating. So, ever since releasing 4.4.11, I've been working on rewriting POW into hierarchical, encapsulated/modular code structure (which, btw, might have the side-effect of correcting a few troublesome bugs that are a consequence of the way things currently work).

Once I'm done with that, I plan on starting up a github to host POW's source files. Those with programming expertise could contribute to the programming side of things (AS3, similar to javascript), and those with the tools to create flash vector animations could download the .fla and see what they can do in there. Contributions to the official release would need to go through the usual QA and approval process by me, although there would be nothing stopping people from making their own unofficial variants of the game.

The coding process could take awhile, and I wouldn't expect any art news for the next month. And I'd be curious to know if anyone here would be seriously interested in getting involved with the open source version of POW once it's ready. Leave a comment ;)