Saturday, April 15, 2017

Source code release

Fancy yourself a flash developer, or just want to poke around under the hood and see what you can do? By all means, have at it, because the raw .FLA files for POW are now available.

These files were originally made available to put some new eyes on the code and see what could be done, but I figure, what the hey, just put it out in the wild. Considering you can just decompile .swf files, there's little reason to try and hold back the source code from people who want to play around with it. Have fun!

And hey... if you do anything cool, let me know, I'd love to see ;)

https://github.com/TerraRaptor/POW/releases

13 comments:

  1. I'd love to see what I can do.

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  2. Will you still be still releasing new updates for this game?

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  3. Have you considered porting to haxe?
    It's modern, easy to learn for AS3 developers, and can compile to SWF, AS3, JavaScript, Python, Java, PHP, Neko, C++, C# and Lua, Allowing it to build applications for Windows, Linux, macOS, iOS, Android, Tizen, tvOS.

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    1. Never heard of it, I'll have to investigate :o

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  4. how do you convert fla to swf

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    1. You'd need the flash compiler such as Flash Professional CC 2015. The .fla is just for development work. If you were wanting to compile the v5 build, just an FYI that it doesn't add any new content, nor is it function. It was only a code demonstration on how the new code structure might end up looking.

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  5. is this comment section dead? i was hoping to know as well...

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    1. The fla to swf question? Sorry for the delay, replied!

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  6. All your fantastic files to the Pokémon Flas dissapear of the E621 WebSite. Why? What happened?

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    1. I'm sorry I'm not sure what you're talking about...?

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  7. what do you use to make your games?

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  8. So, have you, like, given up and decided to something else instead? Or is this still alive? Or have you just decided to take a new direction with this project?

    Such a pity you decided to drop the breeder interface and the Pokedex, though. For me, it was the only thing making this unique. I guess now all I can hope for are some scenes with animation loops(which are still good, I guess? ¯\_(ツ)_/¯).

    Not really complaining, since I didn't do much to help, but just saying that a year and half ago things looked pretty cool.
    Anyway, POW has been a breath of fresh air flash-wise speaking, and I'm eager to see what you have in mind for the future. :D

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